Illustration
Custom flat, isometric, or editorial-style illustration drawn to fit your brand. Repeatable in style so it grows into a library, never the same licensed stock art every competitor in your field is also using.
Custom illustrations, animations, and motion graphics for video, ads, and the brand stories that benefit from movement.

Every frame asks one question: does this earn the viewer's attention, or just fill time? If the answer is not yes, we cut it. The work spans custom illustration, motion graphics, explainers, and the reusable assets that let your video team stay on brand without us in the room.
Custom flat, isometric, or editorial-style illustration drawn to fit your brand. Repeatable in style so it grows into a library, never the same licensed stock art every competitor in your field is also using.
Lower-thirds, intros, callouts, and transitions, edited for cadence rather than for showing off. The animation serves the message, sets a pace the viewer can follow, and gets out of the way.
Sixty-to-one-hundred-eighty-second pieces that take a complicated idea and explain it once, clearly. Scripted, storyboarded, and animated so the point lands without the viewer needing to rewind.
A short, recognizable motion signature for your logo and a defined way it enters and exits. Two or three seconds that work as an intro, an outro, and a social sting, all drawn from the same idea.
One piece, sized and re-timed for the feeds it has to run in: square, vertical, and wide, with captions baked in. Built to land in the first second, because that is all the autoplay scroll gives you.
Lower-thirds, title cards, and transition kits your in-house video team can drop in themselves, on brand by construction. The recurring show or series stays consistent without a designer on every episode.
A two-second logo animation costs more than a static logo did. A ninety-second explainer can cost as much as a small website. Motion only pays off when it earns the viewer's attention, and earning attention means restraint, not maximalism. The pieces that work are usually the ones that did less, on purpose.
We make work that holds up without sound, reads at thumbnail size, and does not depend on the viewer recognizing the soundtrack. The kind of piece that still works when a feed autoplays it muted, or when YouTube runs it quietly in an office cafeteria with no one's hand near the volume. If a frame is only there because the software made it easy, it does not make the cut.
Motion is strongest when it draws from an existing brand system, so it pairs naturally with brand identity and ships through marketing design. We also keep it deliberately rare on websites, where movement should guide the eye, not hijack it.
Animation is expensive to redo, so we front-load the decisions. We agree on the idea and the storyboard before anyone animates a frame, then refine in stages where changes are still cheap.
We pin down what the piece needs to say, who it is for, and where it will run. The message and the length get decided here, on paper, before any visual style is locked.
We draw the key frames and the flow, in your brand, so you can see the whole piece as stills and approve the direction. This is where structural changes happen cheaply, before animation begins.
We build the motion, timing, and any sound or captions from the approved boards. You review a draft, give notes on cadence and detail, and we refine toward the final cut.
We export every size and format the piece needs to run in, with captioned and silent versions, and hand over any reusable templates so your team can keep the look going.
Motion and illustration fit companies with a product or service too involved to explain in a paragraph, brands that want a recognizable motion signature for their logo and video, and marketing teams running social and ad campaigns where the first second decides whether anyone watches. It fits in-house video teams that need on-brand templates to stay consistent across a series, and businesses tired of the same licensed stock illustrations everyone in their field already uses. We work with Jacksonville and Southeast organizations that have a real reason for movement, not a budget to burn on it. If a static graphic would do the job, we will tell you, because motion is only worth its cost when it earns the pause.
A short logo animation or social sting can turn in 1 to 2 weeks. A scripted 60-to-90-second explainer usually runs 4 to 8 weeks, since most of the time goes into the script and storyboard, not the animation itself. We set the schedule in the proposal once the length and complexity are clear.
More, and on purpose. A short logo animation costs more than a static logo, and a full explainer can run as much as a small website. That is why we push back when a static graphic would do the same job. When motion is the right call, we scope it clearly so the cost is known before we start, not discovered at the invoice.
We design for it. Most social and ad placements autoplay muted, so we build pieces that read at a glance with captions baked in and a structure that lands in the first second. The work holds up whether the sound is on, off, or playing quietly across a room.
We can do the whole arc: script, storyboard, animation, and coordinating voiceover or music. If you already have a script or talent, we work from what you have. We are candid in the brief about which parts you want to own and which you want us to handle.
Yes. We hand over the final files and, where it fits, reusable templates like lower-thirds and title cards your video team can drop into future episodes. The illustration style is built to be repeatable, so it grows into a library you own rather than a one-off you have to recommission.
Tell us the project (length, channel, deadline). We'll come back with a fixed-fee quote and three style references.
Or call us directly: 904-639-0003
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